Herein lies a story from Dolmenwood. Hope you enjoy yourselves by reading this one!
The Last Transcription of Bramwell Thorne
The Wailing Woods
Bramwell finds himself at the edge of the Dolmenwood, near the hamlet of Highwold. The air here smells of damp moss, old stone, and something sweet—like rotting fruit. He has heard rumors of the "Saint of the Thickets," a local legend about a forgotten shrine that only appears when the moon is in a specific phase. Tonight, the moon is full, and the villagers in Highwold are bolting their doors, whispering about the "Hedge-Witches" who roam this evening.
Bramwell stands at a fork in the path. To the left, the trail leads toward a dense thicket of twisted black oaks, where he can hear the faint, melodic sound of a flute playing a song that seems to vibrate in his teeth. To the right, the path winds toward the ruins of a collapsed stone dolmen, currently shrouded in an unnatural, silver-blue fog.
Bramwell stands at the fork in the path. The Iron Lantern at his side feels unnervingly warm to the touch—an indication that the forest around him is deeply, dangerously alive.
Left (The Thicket): The flute music is louder now. It is a discordant, hypnotic melody that makes the very shadows around you seem to dance in time to the rhythm. The black oaks here are so thick they blot out the moonlight.
Right (The Dolmen): The silver-blue fog is pouring out from the collapsed ruins like smoke from a dying fire. Bramwell spots something metallic glinting within the fog near the base of the central standing stone—it looks like a discarded, rusted chest plate or possibly a shield.
Bramwell grips the handle of the Iron Lantern, feeling the cold, metallic weight of it against his palm. He turns his back on the hypnotic, maddening flute music and steps toward the collapsed dolmen.
As he approaches, the air grows sharply cold. The fog swirling around the ruins is not merely meteorological; it clings to his boots like wet silk, and the light from his lantern casts long, stuttering shadows that don’t seem to match the contours of the stones.
He reaches the center of the ruins. The massive, toppled capstone of the dolmen lies partially buried in the loam. Kneeling by the base, he sees that the "metallic glint" he spotted from the path is indeed a piece of armor—but it is not a chest plate. It is a greave of ancient, tarnished silver, embossed with the faded image of a weeping willow. It is wedged tightly between two standing stones.
As Bramwell reaches out to inspect it, the Iron Lantern suddenly flares with a brilliant, sickly violet light. The sound of the flute from the thicket stops abruptly, replaced by a profound, suffocating silence.
From the fog directly behind him, a voice—hollow and dry, like dead leaves skittering over stone—whispers, "The silver belongs to the roots, little friar. Do not plant your fingers where they do not belong."
Bramwell pivots on his heel, his movements steady despite the sudden, prickling cold at the back of his neck. He raises the Iron Lantern of St. Odrin high above his head, letting its sickly violet light slice through the dense, silver-blue fog.
The violet glow hits the mist and seems to boil it away, revealing the source of the voice.
Standing no more than ten feet away is a figure that looks like a man, but the proportions are wrong—his limbs are far too long, and his fingers are jointed like the twigs of a gnarled ash tree. He wears tattered, moss-colored rags, and his face is obscured by a mask made of interwoven bird skulls. He is not standing on the ground, but rather seems to be hovering a few inches above the loam, rooted to the air as if by invisible threads.
In his hand, he holds a staff topped with a dried, pulsating toadstool. He stares at Bramwell—or rather, the sockets of the skulls stare at Bramwell—with an unsettling, predatory stillness.
"A light-bringer," the creature hisses, the sound grating like stones being ground together. "You bear the spark of the Odrin-folk. But the silver is a tithe for the Old Ones. Take it, and you shall find your shadow walking alongside you, instead of behind you."
As the lantern light intensifies, Bramwell notices the shadow cast by the creature on the standing stone behind him. The shadow has no head.
Bramwell lowers the lantern slightly, though he keeps the violet flame pointed toward the entity. He senses that this creature—this creature of the Wood—operates on the cold logic of fair exchange. To demand would be folly; to bargain is a necessity of the road.
"If the silver is a tithe for the Old Ones," Bramwell says, his voice steady, carrying the weight of his office, "then I offer a substitute. A tithe of light for a tithe of earth."
He reaches into his satchel and retrieves a small, velvet-lined pouch containing purified salt and a vial of sanctified mountain water, items he carries specifically for his studies into the Weird. He places them on the flat, mossy surface of a nearby rock, pushing them toward the creature with the toe of his boot.
"The silver is crafted art, a testament to mortal memory. My offering is pure essence, untainted by the decay of the thickets. It will serve the Roots far longer than a rusted greave. Do we have an accord?"
The creature’s head-mask of bird skulls twitches. It drifts closer, the air around it smelling of stagnant pond water and ancient earth. The shadow on the stone—the headless, looming silhouette—stretches, reaching out toward the salt and water as if testing the scent.
The creature’s hollow, dry voice rasps, "A bargain of essence... very well, Friar. The silver is but a heavy memory, and memory is a burden we are glad to shed. The tithe is accepted."
It taps its staff against the earth, and the ground seems to shudder. The trapped greave suddenly loosens, sliding out from between the stones and clattering at your feet. The creature leans in, its skeletal mask inches from yours, the scent of rot overwhelming.
"But hear me, seeker," it hisses. "The silver is cursed by the one who died wearing it. It remembers the scream that ended its life. If you wear it, you will never hear silence again."
The creature turns and drifts backward, fading into the silver-blue fog until it is gone, leaving behind only the cold silence of the ruins.
Bramwell leans down, the violet glow of his lantern washing over the object. As his fingers brush the metal, a jolt of unnatural cold shoots up his arm, causing the Iron Lantern to flicker violently.
The greave is heavy—much heavier than silver should be. Up close, the craftsmanship is exquisite and alien. The weeping willow engraving seems to weep actual, microscopic droplets of condensation that bead on the surface and evaporate into the air.
As he turn it over, Bramwell’s ears are suddenly filled with a low, dissonant ringing, like a distant choir singing off-key. It is the remnant of that final, agonizing scream the creature warned him about. The sound isn't just in his ears; it vibrates against his skull.
However, as he holds it within the influence of his lantern, the ringing begins to harmonize with the faint humming of the Iron Lantern itself. The violet flame pulses in rhythm with the metal. Bramwell realizes that this isn't just armor; it is a conductive relic. If worn, it wouldn't provide physical protection so much as it would tether the wearer to the "Weird" currents of the forest.
Bramwell sets his lantern upon the flat, mossy stone and places the silver greave directly before its glowing violet core. He closes his eyes, reciting the Rite of Binding—a low, rhythmic chant designed to calm volatile energies.
As he focuses his will, the violet light from the lantern stretches out like long, spindly fingers, weaving through the gaps in the silver greave. The screeching, discordant ringing in his ears reaches a crescendo, sharp enough to make his nose bleed, before suddenly—
Silence . . .
The lantern’s flame turns a steady, piercing white. The greave glows with a soft, internal luminescence, and the moisture that was beading on the engraving now flows upward, forming tiny, hovering droplets that circle Bramwell’s hand like miniature moons.
He has successfully attuned the relic. By holding the greave, he feels a strange, map-like awareness tingling in his mind. Bramwell can "sense" the geography of the surrounding wood; he feels the pull of the ley lines beneath the soil and, more importantly, a faint, rhythmic pulse coming from the north—far beyond the thicket. It feels exactly like the resonance of the Saint's shrine he has been seeking.
However, the ritual has left a mark. Bramwell notices a faint, silver-white vein now tracing its way up his forearm, matching the pattern of the weeping willow on the greave. He feels a sudden, hollow hunger—a tax paid for tapping into the forest’s ancient network.
The forest seems to have noticed his breakthrough; the trees around the dolmen have shifted, their branches knitting together to block the path he entered by. Bramwell is now trapped within the stone circle, and the silver-blue fog is thickening into a wall of impenetrable grey. The pulses in Bramwell’s mind are growing stronger, but he is physically hemmed in.
Bramwell plants his boots firmly into the loam, the silver-white vein on his arm throbbing in sync with the pulse of the forest. He doesn't panic; he has studied the volatile nature of the Fey-touched realms enough to know that panic is the quickest way to invite a haunt into your own mind.
He plants the Iron Lantern at his feet, its white light creating a sharp, clear radius of clarity against the encroaching grey fog. He reaches into the folds of his robes and draws a small bundle of dried sage and iron filings, crushing them together in his palm as he begins the incantation for a Ward of Hallowed Boundary.
As the words of power leave his lips—low and resonant, cutting through the unnatural silence—the air around him ripples like water disturbed by a stone. A shimmering, translucent barrier of golden light erupts from the lantern, pushing the wall of grey fog back by several feet. The suffocating pressure lifts, replaced by the crackling static of a magical shield holding fast against the Wood's encroaching malice.
However, the forest is not content to simply wait. From the darkness beyond the golden dome, Bramwell hears the sound of hundreds of small, soft thuds—like bare feet hitting moss—encircling the dolmen. The trees are shifting, their gnarled trunks sliding over one another to create a cage of timber, and the fog is beginning to take the shape of long, reaching fingers that scrape against the ward.
The pulse in his mind, the one leading toward the shrine, has become a rhythmic pounding. It is no longer just a direction; it is a beacon.
The defensive ward is holding for now, but it is draining Bramwell’s own vitality to maintain it. He begins to channel the power of the attuned greave into the ward to expand it and force the trees to retreat.
Bramwell grinds his teeth as the silver-white vein on his arm begins to burn with an icy, metallic heat. He realizes that the forest is not merely attacking; it is attempting to absorb him into its own tangled history. If he remains on the defensive, he will eventually be woven into the very structure of these trees.
"Be a part of the history, then," he growls, his voice echoing with an unnatural resonance.
He presses his free hand—the one marked by the silver vein—firmly against the Iron Lantern. The white light of the ward instantly surges, turning a blinding, iridescent silver. He pours his will into the greave, acting as a conduit between the relic’s ancient, trapped energy and his own hallowed magic.
The reaction is violent.
A shockwave of pure, discordant sound erupts from the dolmen, accompanied by a blast of silver force. The trees, previously gnashing together like hungry jaws, are blasted backward with the sound of snapping timber and screeching wood. The ground heaves, and the fog is incinerated, turning into a fine, sparkling dust that settles over the clearing.
For a moment, the forest is stunned. Bramwell has carved a hole in the reality of the Wood.
However, the cost is immediate. The silver vein on his arm flares, snaking further up toward his shoulder, leaving his skin feeling stiff and cold, like polished metal. He feels a strange, disassociated detachment—his heartbeat has slowed significantly, and his breath comes in shallow, frigid gasps. He is tethered to the forest now, and it is cold.
Beyond the cleared circle, the path to the north lies open. The pulsing in Bramwell’s mind is now an insistent, rhythmic thrumming that demands he move forward. He has bought his freedom, but the forest is watching, waiting to see what he does with this new, tainted connection.
Bramwell is standing in the center of the ruined circle. The path ahead is clear, but his body feels heavy and distinctly other. He considers pushing forward immediately toward the shrine, but then also thinks he should take a moment to perform a quick check of his gear and self to assess the extent of the "silver-marking".
After much consideration, Bramwell doesn't look back. His boots, heavy and cold as if weighted with lead, strike the damp loam with a rhythmic, metallic clank—a sound that seems to draw curious, hungry stares from the darkened canopy above. Every step is an effort, the silver vein pulsing with a faint, rhythmic luminescence that guides him through the thickening, unnatural gloom.
The forest here is a place of wrongness. Bramwell passes ancient oaks that have grown into the shapes of weeping figures, their bark knotted into faces contorted in eternal sorrow. Yet, the greave around his arm acts as a compass, vibrating in perfect harmony with the "pulse" he feels in his mind.
He ultimately breaks through a dense curtain of hanging moss and steps into a small, secluded glade.
In the center stands the Shrine of the Saint. It is not a grand temple, but a singular, jagged piece of white quartz, ten feet tall, protruding from the earth like a broken tooth. It is covered in intricate, spiraling runes that appear to shift and crawl whenever he looks at them indirectly. At the base of the stone, a small pool of crystal-clear water rests in a hollowed-out basin. Despite the decay of the surrounding woods, the water is perfectly still, reflecting not the trees above, but a star-filled sky that doesn't exist in this realm.
As he approaches, the pulse in Bramwell’s mind hits a deafening crescendo. He realizes that the "Lost Litany" he seeks is not written on paper or stone; it is etched into the very frequency of this shrine. To transcribe it, he must submerge his marked arm into the basin, letting the water act as a conduit to read the memories held within the stone.
However, as he reaches the edge of the pool, he notices a shadow detached from the surrounding trees. It is tall, slender, and drifts toward him—a guardian of the shrine, draped in robes of woven cobwebs. It does not speak, but it raises a hand, pointing a long, needle-thin finger at Bramwell’s silver-marked arm. It seems to recognize the corruption of the Woods upon him, and it blocks his path to the water. The guardian is ancient and tied to the shrine's magic.
Bramwell stops, his breath hitching as the icy, silver-vein cold radiates through his chest. The guardian’s needle-thin finger remains fixed, an unspoken accusation. He is a trespasser, yes—but he is a trespasser carrying a piece of the Wood’s own history, a fragment of its lost, agonizing song.
Bramwell doesn’t raise the lantern or the steel. Instead, he raises the arm marked by the silver vein. He presses his palm against the flat, cold surface of the quartz monolith, bypassing the guardian entirely to touch the "memory" of the stone.
The greave acts as a tuning fork. He doesn’t speak with words; he releases a hum—a resonant, vibrating frequency that mimics the sound of the weeping willow engraving. It is the sound of the forest’s own history, a dissonant chord of grief and ancient power.
The effect is immediate and jarring.
The guardian’s cobweb-draped form ripples. The creature’s head tilts, its motion jerky and clockwork-like. It seems to be listening to the frequency pouring from Bramwell’s arm—a sound it recognizes as belonging to the roots. The hostility in the air softens, the heavy, suffocating pressure of its presence receding into a contemplative stillness.
The guardian lowers its hand. It steps aside, revealing the basin of water. Its voice, when it finally speaks, is not a sound, but a direct vibration in Bramwell’s marrow: "You carry the echo of the Fallen Willow. The price is paid, but the debt remains. Take what you seek, Friar, but know that to know the Litany is to become part of the choir. You will not leave this forest as the same man who entered it."
The creature dissolves into a flurry of dry, dead leaves, blowing away into the dark.
Bramwell stands alone at the pool. The water remains perfectly still, reflecting that impossible, star-filled sky. His arm aches with a deep, numbing cold, and the pulse in his mind is now an absolute, singular note—a hum that matches his own heartbeat.
He stands at the brink of the basin. If he submerges his arm, he will gain the knowledge he came for—the Lost Litany—but the transformation of his arm, and perhaps his soul, will likely become irreversible.
Bramwell does not hesitate. The cost—the silver vein, the cold, the creeping loss of self—is merely the price of entry into a truth that has been hidden for centuries. He steps forward, the hem of his robes trailing in the damp earth, and drives his silver-marked arm into the basin.
The water does not splash. It feels as though he has plunged his limb into a pool of liquid mercury.
The moment his skin breaks the surface, the Lost Litany doesn't just enter his mind—it consumes it. He sees the birth of the Dolmenwood, the ancient songs sung by the first Moss-Folk to bind the earth to the stars, and the cataclysmic betrayal that shattered the harmony of the woods. He feels the agony of the Fallen Willow, the very spirit whose essence now clings to his own arm.
He is no longer just Bramwell Thorne, a friar from Highwold. He is a vessel.
His eyes snap open, though he sees nothing of the physical glade. Instead, he sees the world as a web of vibrating ley lines and ancient, forgotten names. The silver vein on his arm erupts, spreading rapidly across his shoulder and neck like a frost pattern, turning his skin into a living, iridescent lattice of metal and magic. His heartbeat slows to a crawl, beating once for every turn of the moon, and his breath becomes thin, cool, and effortless.
The Litany is his. He knows how to bind the spirits of the thickets; he knows the true names of the stones. But as the visions fade and he pulls his arm from the basin, the water is dark and still once more, its reflection no longer showing a star-filled sky, but his own face—now gaunt, pale, and marked with the unmistakable, weeping-willow symbols of the Wood.
He turns back toward the path to Highwold. The forest no longer feels like a place of danger or chaos; it feels like a library, and he is its newest, most tragic book. He can hear the whispers of every tree, the slow gossip of the roots, and the distant, lonely flute music—which he now realizes is a call for him to return.
The villagers in Highwold will see a man walk out of the mist, but they will not recognize the thing that has returned in his place.
Bramwell Thorne has found his truth, and the Dolmenwood has found a new guardian.
The adventure concludes here in the heart of the woods, but Bramwell’s story—and the weight of his new knowledge—is only just beginning.
Character Profile: Bramwell Thorne
Class: Friar (A wandering seeker of the Weird, capable of dispelling spirits and navigating the hidden paths).
Defining Item: The Iron Lantern of St. Odrin. A heavy, rusted lantern that doesn't burn oil. Instead, it glows with a cold, pale light when brought into the presence of "unnatural" or fey-touched entities. It smells faintly of ozone and crushed lavender.
Motivation: The Archivist’s Penance. Bramwell is not seeking gold; he is searching for the Lost Litany of the Moss-Folk. He believes that if he can transcribe the true names of the ancient entities of the Wood, he can bind them from harming the nearby settlements.